Below is an example of the software running.
Examples of the various biomes that are able to be generated.
The simulation on display at Hunt Library (Raleigh, NC).
This project was created for the Code+Art content held by NC State University. The goal was to create art generated by a computer. Skybox is a procedural environment generator. This simulation uses a perlin noise algorithm to generate a series of biomes, or graphical environments. The algorithm alters the terrain and placement of the environmental objects, conveying unique possibilities with implications for game design. Skybox won an honorable mention within the contest.